![]() ![]() Paz not only had to have an impromptu surgery to remove a bomb from her stomach, but Mother Base was also under a full invasion when they returned. However, the crew’s woes weren’t over yet. Spoilers for Metal Gear Solid V: Ground Zeroes’ ending in the tag below! Don’t open it if you would rather read the premise for The Phantom Pain without any context.Īfter Big Boss’ infiltration of Camp Omega in Metal Gear Solid V: Ground Zeroes, he managed to extract Chico and Paz from the clutches of the mysterious XOF. ![]() It’s a two-faced title that I love to hate and hate to love, so after dozens of hours, I’m finally able to collect and weigh all of my thoughts together to provide you with one of the most arduous and perhaps undecided reviews I have yet to write. Every time I reminisce about something I liked in it, I’m reminded of something that I didn’t. Compelling yet dull.īecause of this, I’ve never had more conflicting feelings about any game than The Phantom Pain. This leaves us with a lovingly crafted product that’s substantial yet unfinished. And even though this may have been a significant, outward force that negatively impacted the end product, there are inherent choices in the game’s design and story direction that are less than stellar, too. It cut the game’s development short and awkwardly fired Kojima without any reasonable explanations or decorum. In many ways, it could’ve been one of the greatest games of this generation and Hideo Kojima’s magnum opus, but we have to acknowledge the elephant in the room known as Konami. What does this have to do with Metal Gear Solid V: The Phantom Pain? Well, it’s something made of sheer passion that has dually outstanding aspects and significant problems. My scores for each game may have been the same, but I can tell you that I struggled a lot more giving it to Trine 3 than I did Legend of Kay. It merely passes in a lot of categories rather than excelling or showing potential anywhere it’s unmemorable because it doesn’t have any passion put into it, but I believe Trine 3 did despite its major missteps. On the other hand, something like Legend of Kay leans more toward being bad. Frozenbyte simply didn’t have the touch this time, which was disappointing in every sense of the word. For example, Trine 3: Artifacts of Power is an incredibly average game, but I expressed twinges of regret rather than unrelenting anger over this because it was partly due to budget woes and misguided but well-intentioned alterations to the series’ formula. I don’t mean to say that something as mawkish and abstract as “passion” changes how I will criticize something if it has faults that I can’t ignore, but it alters the tone of how harsh I am in doing so. However, there can be another game with aspects like these that’s more disappointing than it is bad, which is primarily determined by how much passion there is behind it. A video game that’s bad simply doesn’t receive any sympathy from me, which usually contains flawed design, generic gameplay, and/or a poorly written story. ![]() There can be a subtle difference between “bad” and “disappointing.” People like to conflate the two words, but whenever the former encapsulates something for me, it’s usually said with no holds barred.
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